keasy
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« on: December 30, 2011, 03:07:14 PM » |
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"I just think most forums are populated by a rather high percentage of cocks ," - King Dazza.
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« Reply #1 on: January 01, 2012, 11:09:44 PM » |
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Haven't even unlocked it yet :\
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keasy
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Winter is coming!
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« Reply #2 on: January 01, 2012, 11:11:51 PM » |
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Hurry up then...it's perfectamungo for TDM/SDM 
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"I just think most forums are populated by a rather high percentage of cocks ," - King Dazza.
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Ctulu
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« Reply #3 on: January 02, 2012, 09:06:18 AM » |
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I hate the gun for my own personal use but I dont mind others play with it. Same as F2000 which incidently I loath to use myself also.
Too many players fixate only on the RPM, They read OMG 900 RPM BEST GUN EVA! Too many other players read 900 RPM ... NERF!
Give me the AEK-971 with its moderate 750 RPM anyday! Other Guns I use: -UMP-45: 600 RPM -G36C: 750 RPM -QBZ-95B: 650 RPM -UMP-45: 600 RPM -M416: 750 RPM
In the end it's all about personal taste and accepting other people have different tastes! I prefer to use fewer bullets with more stopping power instead of loads of bullets with hardly any stopping power.
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canno34
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« Reply #4 on: January 02, 2012, 09:49:37 PM » |
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its my weapon of choice at the moment. its awesome!
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Better than Cod?  ? HELL YEAH!!!!!
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« Reply #5 on: January 02, 2012, 11:14:48 PM » |
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UMP-45 and G36C are winners guns. I also like the A-91.
Only weapon I've used that is similar to the FAMAS is the P90, which is a 900 rounds per minute gun...
I do a lot of firing from the hip with the UMP and G36C (over medium range it's usually effective if you pulse the weapon, instead of full auto)... P90 is absolutely insane from hip fire in close quarters. With a 50 round clip as well it's also quite nice on reloads.
G36C is my current favourite, though I've logged nearly 1.5k kills with the UMP.
Frankly, even though I basically use them constantly a fair few of the PDWs are imo overpowered. Even though the G36C is a carbine, I think ranges of certain weapons in the game are ridiculous. I shot down the back of the warehouse to the other crates, from the single crate at the other end near the skip with a P90, killed two right at the other end in a spray and pray entirely for suppression effect.
I mean, I really shouldn't be able to so readily dispose of a sniper on the roof of Kharg with a UMP, whilst he's trying to snipe me.
This said, I find the suppression effect entirely nubish on the most part. Ok, so now I'm being shot and can't see where I'm going at all... or even potentially which direction it's coming from.
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« Last Edit: January 02, 2012, 11:17:06 PM by corroded »
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Ctulu
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« Reply #6 on: January 03, 2012, 10:08:15 AM » |
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I only fire from hip in desperate situations in close combat.
Tbh, Supression is a nice addition and 'realistic'. To pin down an enemy so he can easely be flanked is a nice team dynamic. If you are on the recieving end of the supression it is a pain in the ass and is rightfully so. I dont see why it's nubish?
It might be your focus on TDM gives an entirely other view on the game then mine. The game truly shines with a squad of friends. Taking out a tank together or capturing a point and hold it is tremendous fun on TS. I hardly ever play the game only by myself.
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« Reply #7 on: January 03, 2012, 10:48:55 AM » |
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I mean in open field with the suppression effect, bearing in mind if you're capable of aiming even in non hardcore mode it only takes 3-4 bullets to kill someone... put basically a five to six bullet burst from a UMP is usually more than enough to dispose of someone. Now bearing in mind even if you miss, they can't actually see where you shot from... so in most causes, unless directly in front they even have the luxury of being able to pull out their handgun and kill you that way. If suppression was configurable on the server side.
I'm fairly certain that the effect in BF3 isn't all that realistic... I'm pretty certain keeping vision under fire is a pre-req for being a soldier. I'll ask my mate :P
IMO, Conquest is actually pretty shite... air power is still too strong. Most jets being capable of gunning down a tank with their main gun (lol), the little bird being even able to damage tanks (also lol), and the attack helos being absolutely nonsense... and that trying to shoot any of them out of the air is a fools errand solo. A direct RPG shot doesn't take out helos... maybe a few occupants... I could understand the attack helos taking RPG hits, but even the Venom doesn't die to a direct RPG... I've not yet hit a Little Bird with one... but I know the attack helos laugh at RPGs (frankly, I think RPG hits to either rotor should be a one hit disable even on attack helos... it's not exactly an easy shot). You can take out a tank nicely in Conquest solo, and tbh, C4ing tanks is hobby of mine, though even RPGing them isn't too bad solo.
I think the ground play is fine... just air power is the problem, which makes it frankly frustrating to play for me.
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« Reply #9 on: January 03, 2012, 12:01:34 PM » |
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Still requires two people to achieve, hence the futility of solo anti air.
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Ctulu
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« Reply #10 on: January 03, 2012, 12:19:49 PM » |
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There is no I in team ^^
Try running around with Javelin yourself in the hope a Recon has the SOFLAM placed? Or use chat and ask. Or place one yourself and hope a team engineer got the message? These days with the assignment that needs the SOFLAM to tag some targets RECON seem to use it more often. It's not a big sacrifice for the recon class tbh. It's either that or the TUGS I think in inventory slot 1 and it auto targets almost by itself.
But then again not everyone has a team mentality.
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« Reply #11 on: January 04, 2012, 09:36:14 AM » |
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I've never seen a random even place a SOFLAM when I've got a Javelin :\
I'm useless with the Sniper rifles, though I've barely used them to be honest... though I don't really like that game play style at the moment either. On a personal side note I make it my mission to completely ignore chat because most of the people using chat are idiots calling each other nubs or hackers.
I always work towards the team objectives, but again forced team play elements really get my goat. The completely uselessness of the stinger is why I never see anyone using it at all, and to be honest auto locking b/s isn't really any fun to me either... which makes pretty much all Anti Air no fun. Javelin is just a better version of the stinger, requiring two people and still no skill.
Only Anti Tank with SMAWs and RPGs requires any skill on the Anti Vehicle front, except the old C4 charge of course.
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Ctulu
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« Reply #12 on: January 04, 2012, 10:26:58 AM » |
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I see it more often these days running around with Javelin. Played yesterday with a Recon mate and from time to time a SOFLAM target poped up even though my mate's SOFLAM wasn't up.
Mostly I run around with RPG or the US counterpart as engineer and try and take out Tanks that way. Javelin takes too much time to lock and by then the thank has spotted you and BOOM you're dead. Which is totaly understandable tbh. Something that autolocks should take some time to lock to counterbalance the fact it uses a shoot/forget mechanic. The tank Smoke effect to shake the standard Javelin lock is acceptable too cause enough engineers dont use Javelin and just go for straight rockets.
The air part is, unjustifiably OP thanks to the overpowered Flares, and thats clear. Too many whiners that started out with jets/choppers have broken the Stingers cause they didnt have Flares yet. Plenty of talented pilots have found ways to counter the fact they were locked by stingers by moving behind mountains and such. Great skill.
Nowadya's infantry is fooked, especially on the new maps. Too little cover. Too many ways enemies can control al vehicles, too little ways to counter air vehicles effectively ... apart from SOFLAM/Javelin.
It is a game that "enforces" team play to take out targets so I see no harm in the current SOFLAM/Javelin alternative. It might be unskillfull in some peoples eyes, but it's at the moment thankfully a valid counter versus the OP Air. A good chopper crew usually are 2 in an attack chopper. For the moment it's ok in my eyes that it takes a good groundcrew of 2 to take out the menace albeit perhaps too easy in a lock/forget fashion.
Some people might even argue the SOFLAM is OP cause they cant counter the javelin that is underway by flaring ... I say tuff luck cause every counter is counterable, and nothing is as easy as taking out the SOFLAM or engineer team.
The moment DICE will get the balance concerning standard stingers vs air right everything will be ok I think. Probably slightly increasing the smoke cooldown ... but again like the Javelin, Engineers prefer the standard Rocket Launcher. Hard to reduce it's apeal with its tank + infantry kill capacity but that has been a pain in the ass on numerous other FPS's.
You could always play on infantry only servers to avoid the air part.
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« Reply #13 on: January 04, 2012, 01:14:51 PM » |
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I'd welcome ground only servers.
Infantry Only Conquest is a chumps game.
I don't play on any B2K maps at the moment. They all suck. Even in TDM a lot of them are shite as well. I play a little CQ now and then though. Sienne, Tehran Highway and Metro are about the only maps I rate now in Conquest. I always liked running round as Infantry destroying vehicles, but that's not nearly as possible in BF3 as it was in DC. I respect that gaming has moved on and now hiding in a building won't indefinitely save me from a tank... to me it's lost some inherent challenge, as a good infantry player could still destroy a tank... C4 is the best way (because it leaves absolutely no warning), and that largely assumes your target is an idiot and doesn't know where the 3rd person camera is.
Autolocks should have time to lock, completely agree... but I think the more realistic 'auto locking' gameplay in general is just a loss of skill in the player base. No one needed locking in DC. If you could shoot a plane down with artillery pieces, you could.
I put a tank shell straight into a little bird the other day and it just dropped out of the sky disabled, and the bloke got out. That is bullshit. I'm going to say this right now, as it's a little bit controversial... DICE have never implemented vehicles properly in their games. The closest they ever came was BF1942, with the planes. Even the Tanks in BF1942 weren't very good.
BFV - The best vehicle was the moped for comedy value. In early builds you couldn't even run someone over in a jeep without going at absolutely full speed, which thanks to terrain was impossible. Tanks had about a 3ft range, were incredible slow. Jets heatseekers were absolutely useless... also on release anyone not using an M60 and Grenade Launcher got absolutely destroyed. BF2 - Tanks impossible to see out of. Jets stalled way too early. Helis handled like a drunk ice skater. Jeeps too slow. Coupled with stupid locking mechanic, and no dumbfire and fuck all mobile anti air made for a frustrating experience. BF2142 - Piss poor game in general BFBC2 - Didn't play much of this, only round a mates twice so can't really say. But I got the impression it was mostly infantry focused. In fact, without airpower I'm beginning to think I may have gotten in to the wrong game. Though, I also read that there is a lot of crap in BFBC2 they fixed with BF3. BF3 - Tanks are decent. All air vehicles are overpowered vs Ground. Little Bird doing damage to Tanks is absolutely ridiculous. Jets do too much damage vs a Tank as well with just their main gun. Mobile AA seems to have disappeared a bit from being used as Anti Infantry, which is at least a bonus now. All helicopters can take way too much damage, and the majority of Anti Air is ineffective.
I don't like forced teamplay if I am not playing with friends. If I find myself flying a jet, I don't want to rely on some other nub who has no clue how to play to drop bombs or do anything. In fact I make it a matter of policy now not to get into any vehicle with a person I don't know, they always get me killed. I like winning... which is one of the reasons I like TDM, and probably why I used the One Man Army dogtag, I think it signifies my mentality. That's always how I've played these games, like an absolute loon, ultra aggressive...
Though I totally owned some people the other day, I got round the back and got the 'you're out of the zone' warning you get in TDM. Ran round the back to where they were holed up, shot four people hiding behind cover and then died because of the ten second limit.
They weren't very happy. It was hilarious.
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Ctulu
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« Reply #14 on: January 04, 2012, 02:32:06 PM » |
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I'd welcome ground only servers.
Hear hear. I'd love that too. Thank god not all maps have air and most of the BF3 maps have sufficient Air cover. It's just B2K that fucked us right in the poop hole. Wake Island LOL!
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